Pete Moss joined Unity in Seattle as a Field Engineer in the Simulation/Visualization division, and is now the VRDude working in the Creative Content Studio. With several degrees in music and tech art, his background isn’t that of a normal engineer. He has intense interests in simulation, human computer interaction, digital signal processing, computer vision, and physics. Pete believes in long beards and fast motorcycles. And he is still sad he never had the chance to be an astronaut.